Abstract:
This research project aimed to investigate the success factors for adopting VR in enhancing
collaboration and communication within distributed software development teams. Software
development companies face challenges in fostering effective collaboration and
communication among geographically dispersed team members. VR offers an immersive
shared virtual environment to enhance remote teamwork among the developers. The
background to the study highlights the growing trend in distributed software development and
the need for improved collaboration and communication practices thereby the adoption and
utilization of VR technology. The problem statement emphasized on the lack of comprehensive
understanding of the success factors for effectively adopting VR in distributed software
development teams. This research study aimed to fill the existing knowledge gap proposed in
the problem statement base on the following objectives; organizational factors, technological
factors and individual (human) factors. The research used a null hypothesis to test for the
factors that affect the adoption and implementation of VR technology within distributed
software development teams. The methodology employed in this research involves mixed
methods approach. Qualitative data was collected through interviews to gain insights into the
experiences, challenges and perceptions of adoption of VR in distributed software development
teams. Quantitative data was collected through questionnaires to gather information on the
perceived impact of VR on collaboration, communication and the project outcomes. The data
analysis methods include thematic analysis of qualitative data to identify key success factors
on adoption of VR. Quantitative data was analyzed using statistical techniques to assess the
relationship between VR adoption for collaboration and communication with software project
outcomes. The sample size for the research study was 105 members comprised of company
managers and software developers in the area of study. The area of study wasin two companies;
Ezen Partners and Rawlinz Designs involved in distributed software development. The sample
size for this study was 104. The data findings were addressed as per individual objectives and
in relation to the hypothesis. The research project findings showed a significant impact of the
factors on successful adoption of VR technology and suggested some recommendations on
future studies on VR technology researches